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Evidence Guide: ICTGAM508 - Develop complex 3-D software for games and interactive media

Student: __________________________________________________

Signature: _________________________________________________

Tips for gathering evidence to demonstrate your skills

The important thing to remember when gathering evidence is that the more evidence the better - that is, the more evidence you gather to demonstrate your skills, the more confident an assessor can be that you have learned the skills not just at one point in time, but are continuing to apply and develop those skills (as opposed to just learning for the test!). Furthermore, one piece of evidence that you collect will not usualy demonstrate all the required criteria for a unit of competency, whereas multiple overlapping pieces of evidence will usually do the trick!

From the Wiki University

 

ICTGAM508 - Develop complex 3-D software for games and interactive media

What evidence can you provide to prove your understanding of each of the following citeria?

Build complex 3-D applications using multiple frameworks provided or engines

  1. Employ integrated development environment facilities to include existing 3-D, audio and physics libraries suitable for games or interactive media production
  2. Configure a 3-D environment compatible with a specified platform by using existing library facilities and appropriate language
  3. Instantiate virtual objects in a complex 3-D environment
  4. Import complex pre-constructed models retrieved from persistent storage into a 3-D environment using scripts or library routines
  5. Use code to animate 3-D objects required by game play
  6. Use code to handle collisions between objects in a 3-D environment
  7. Use code to manipulate the texturing and other attributes of models during run-time execution
  8. Incorporate environmental elements to enhance user experience
  9. Select and use appropriate exception handling techniques to ensure program stability in a complex 3-D environment that uses multiple libraries
Employ integrated development environment facilities to include existing 3-D, audio and physics libraries suitable for games or interactive media production

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Configure a 3-D environment compatible with a specified platform by using existing library facilities and appropriate language

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Instantiate virtual objects in a complex 3-D environment

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Import complex pre-constructed models retrieved from persistent storage into a 3-D environment using scripts or library routines

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use code to animate 3-D objects required by game play

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use code to handle collisions between objects in a 3-D environment

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use code to manipulate the texturing and other attributes of models during run-time execution

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Incorporate environmental elements to enhance user experience

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Select and use appropriate exception handling techniques to ensure program stability in a complex 3-D environment that uses multiple libraries

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create a complex graphical user interface (GUI) for a 3-D environment

  1. Employ integrated development environment facilities to include existing 3-D compatible GUI controls suitable for complex games or interactive media production
  2. Combine predefined GUI elements to create a complex interface for a 3-D environment
  3. Modify scripts or code to customise existing GUI elements for a complex interface
  4. Write code that processes events raised by a complex GUI in a 3-D environment
  5. Use GUI events to modify the configuration of a complex 3-D environment
Employ integrated development environment facilities to include existing 3-D compatible GUI controls suitable for complex games or interactive media production

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Combine predefined GUI elements to create a complex interface for a 3-D environment

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Modify scripts or code to customise existing GUI elements for a complex interface

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Write code that processes events raised by a complex GUI in a 3-D environment

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use GUI events to modify the configuration of a complex 3-D environment

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Debug a complex 3-D application

  1. Use stand-alone debugging tools or tools provided by an integrated development environment to examine variables and trace running code across multiple libraries
  2. Employ debugging facilities, such as log windows or files to detect logical and coding errors
Use stand-alone debugging tools or tools provided by an integrated development environment to examine variables and trace running code across multiple libraries

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Employ debugging facilities, such as log windows or files to detect logical and coding errors

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Use documentation tools

  1. Identify and choose suitable integrated or third-party documentation tools
  2. Create and maintain code documentation for a complex 3-D project using selected integrated or third-party tools
Identify and choose suitable integrated or third-party documentation tools

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Create and maintain code documentation for a complex 3-D project using selected integrated or third-party tools

Completed
Date:

Teacher:
Evidence:

 

 

 

 

 

 

 

Assessed

Teacher: ___________________________________ Date: _________

Signature: ________________________________________________

Comments:

 

 

 

 

 

 

 

 

Instructions to Assessors

Evidence Guide

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Build complex 3-D applications using multiple frameworks provided or engines

1.1 Employ integrated development environment facilities to include existing 3-D, audio and physics libraries suitable for games or interactive media production

1.2 Configure a 3-D environment compatible with a specified platform by using existing library facilities and appropriate language

1.3 Instantiate virtual objects in a complex 3-D environment

1.4 Import complex pre-constructed models retrieved from persistent storage into a 3-D environment using scripts or library routines

1.5 Use code to animate 3-D objects required by game play

1.6 Use code to handle collisions between objects in a 3-D environment

1.7 Use code to manipulate the texturing and other attributes of models during run-time execution

1.8 Incorporate environmental elements to enhance user experience

1.9 Select and use appropriate exception handling techniques to ensure program stability in a complex 3-D environment that uses multiple libraries

2. Create a complex graphical user interface (GUI) for a 3-D environment

2.1 Employ integrated development environment facilities to include existing 3-D compatible GUI controls suitable for complex games or interactive media production

2.2 Combine predefined GUI elements to create a complex interface for a 3-D environment

2.3 Modify scripts or code to customise existing GUI elements for a complex interface

2.4 Write code that processes events raised by a complex GUI in a 3-D environment

2.5 Use GUI events to modify the configuration of a complex 3-D environment

3. Debug a complex 3-D application

3.1 Use stand-alone debugging tools or tools provided by an integrated development environment to examine variables and trace running code across multiple libraries

3.2 Employ debugging facilities, such as log windows or files to detect logical and coding errors

4. Use documentation tools

4.1 Identify and choose suitable integrated or third-party documentation tools

4.2 Create and maintain code documentation for a complex 3-D project using selected integrated or third-party tools

Required Skills and Knowledge

ELEMENT

PERFORMANCE CRITERIA

Elements describe the essential outcomes.

Performance criteria describe the performance needed to demonstrate achievement of the element.

1. Build complex 3-D applications using multiple frameworks provided or engines

1.1 Employ integrated development environment facilities to include existing 3-D, audio and physics libraries suitable for games or interactive media production

1.2 Configure a 3-D environment compatible with a specified platform by using existing library facilities and appropriate language

1.3 Instantiate virtual objects in a complex 3-D environment

1.4 Import complex pre-constructed models retrieved from persistent storage into a 3-D environment using scripts or library routines

1.5 Use code to animate 3-D objects required by game play

1.6 Use code to handle collisions between objects in a 3-D environment

1.7 Use code to manipulate the texturing and other attributes of models during run-time execution

1.8 Incorporate environmental elements to enhance user experience

1.9 Select and use appropriate exception handling techniques to ensure program stability in a complex 3-D environment that uses multiple libraries

2. Create a complex graphical user interface (GUI) for a 3-D environment

2.1 Employ integrated development environment facilities to include existing 3-D compatible GUI controls suitable for complex games or interactive media production

2.2 Combine predefined GUI elements to create a complex interface for a 3-D environment

2.3 Modify scripts or code to customise existing GUI elements for a complex interface

2.4 Write code that processes events raised by a complex GUI in a 3-D environment

2.5 Use GUI events to modify the configuration of a complex 3-D environment

3. Debug a complex 3-D application

3.1 Use stand-alone debugging tools or tools provided by an integrated development environment to examine variables and trace running code across multiple libraries

3.2 Employ debugging facilities, such as log windows or files to detect logical and coding errors

4. Use documentation tools

4.1 Identify and choose suitable integrated or third-party documentation tools

4.2 Create and maintain code documentation for a complex 3-D project using selected integrated or third-party tools

Evidence of the ability to:

employ multiple 3-D frameworks, engines and libraries

build a complex graphical user interface (GUI) for a 3-D environment

create and maintain code documentation, using appropriate tools.

Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.

To complete the unit requirements safely and effectively, the individual must:

provide a detailed explanation of complex 3-D application development

outline debugging techniques

summarise documentation techniques

explain object-oriented 3-D programming concepts

describe object-oriented 3-D programming language

discuss techniques for using a GUI to interact with a user

describe techniques for using multiple games-oriented libraries.

Range Statement

This section specifies different work environments and conditions that may affect performance. Essential operating conditions that may be present (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) are included.

Configure a 3-D environment must include:

device selection

game resolution

screen colour depth

output performance including:

anti-aliasing

level of detail

filtering

caustics and refraction.

Virtual objects must include:

audio managers

cameras

lights

physics managers

viewports.

Animate must include:

animation selection/playback for pre-constructed models

based on user input

driven by code

dynamic camera movement as required by game play.